------------------ --- Soldier v2 --- ------------------ ******************** *** Quick Levels *** ******************** 0g Quick Level 0 - gain 1 action per turn 15g Quick Level 1 - gain 2 actions per turn 30g Quick Level 2 - gain 3 actions per turn 60g Quick Level 3 - gain 4 actions per turn *************** *** Weapons *** *************** 0g Dagger - uses 1 hand; pay 1 action: 1 damage, 1 range, melee type 3g Pistol - uses 1 hand; pay 1 action: 2 damage, 5 range, ballistic type 30g Shoulder Mounted Gun - uses 0 hands; pay 1 action: 2 damage, 3 range LOS, ballistic type 25g Roomsweeper - uses 1 hand; pay 1 action: 3 damage, infinite range LOS, ballistic type 10g Rifle - uses 2 hands; pay 1 action: 3 damage, infinite range, ballistic type; pay 1 action: 3 damage, 1 range, melee type 8g Shotgun - uses 2 hands; pay 1 action: 1 damage per shot, fires 5 shots, 5 range, choose a direction and not a target when firing this, 1 shot moves forward, 2 shots go forward 2 spaces then diagonally forward and to each side 1 space then forward 1 space, 2 shots go forward 1 space then diagonally forward and to each side 1 space then forward 1 space then diagonally forward and to each side 1 space, 1 self push back 13g Machine Gun - uses 2 hands; pay 2 actions: 1 damage per shot, 5 range, fires 10 shots, ballistic type, 1 self push back 14g Cannon - uses 2 hands; pay 1 action: 4 damage 1 push back, 3damage at 1 radius, 1 damage at 2 radius, 6 range, ballistic type, explosive type, 1 self push back 20g Rocket Launcher - uses 2 hands; pay 2 actions: 25 damage 3 push back, 10g damage 2 push back at 1 radius, 4 damage 1 push back at 2 radius, 2 damage at 3 radius, infinite range, explosive type, ballistic type, 3 self push back, this requires the consumption of a rocket from your in-level storage or from in hand 12g Grenade Launcher - uses 1 hand; you may carry up to 1 grenade in this; pay 0 actions: transfer a grenade to/from this from/to storage or in hand; pay 1 action: attack with a grenade in this, its range is increased to infinite range; 40g Guided Missile Launcher - uses 2 hands; pay 3 actions: 15 damage 2 push back, 5 damage 1 push back at 1 radius, 2 damage at 2 radius, 1 damage at 3 radius, 15 range LOS, this projectile may move in non-linear directions and this may target characters regardless of obstacles, explosive type, ballistic type, this requires the consumption of a guided missile from your in-level storage or from in hand ****************** *** Explosives *** ****************** all explosives are one use, are items, are weapons, are of explosive type, and may target empty spaces; pay 0 actions: transfer an explosive from storage to in hand; 1g Explosive Grenade - uses 1 hand; pay 1 action: 4 damage, 2 damage at 1 radius, 3 range 1g High Explosive Grenade - uses 1 hand; pay 1 action: 10 damage, 3 damage at 1 radius, 3 range 8g Bioplasm Grenade - uses 1 hand; pay 1 action: 3 range, target occupiable space is now occupied by bioplasma; bioplasma may occupy the same spaces as other characters; if a character moves onto or starts its turn on a space with bioplasma, the character takes 2 damage; doesn't impact flying or levitating characters; at the beginning of each of your turns, all occupiable spaces adjacent to spaces with bioplasma become occupied by bioplasma; 2g Smoke Grenade - uses 1 hand; pay 1 action: 3 range, all spaces at or within 2 range (2 diagonals) have smoke until the end of your next 11 turns this may be transfered to hand with 0 actions; 7g Guided Missile - only used with guided missile launcher 3g Rocket - only used with rocket launcher ************* *** Items *** ************* 8g Stabilizer - before each board, you may choose a weapon to apply this to, until the end of the board, its self push back is reduced by one, you may not use two of this item on the same weapon, you may not voluntarily negate this effect during the board it is used on; you may purchase multiple of this item; 10g Fuel Tank - you start the board with 4 additional fuel *************** *** Storage *** *************** you may only use one storage method at a time in addition to Pocket pay TransferCost actions: transfer an item in/out of storage from/to in hand; pay TransferCost actions: switch an item in hand with one in storage; 0g Pocket - stores 1 item; 1 TransferCost 5g Belt - stores up to 4 explosives; 1 TransferCost 3g Backpack - stores up to 8 explosives; 2 TransferCost 5g Holster - stores 1 weapon; 1 TransferCost 10g Large Belt - stores 10 explosives; 1 TransferCost 23g Anything Pouch - stores 18 explosives; 1 TransferCost 15g Cyber Arms - gain 2 hands; all weapons only require 1 hand to carry in those 2 additional hands 60g Jet Pack - stores 8 explosives; 1 TransferCost; pay 1 fuel: you are now using jet pack, while using jet pack you are flying, shile using jet pack you may not move normally, while using jet pack you must pay 1 fuel at the beginning of each turn or stop using jet pack; pay 1 action, 1 fuel: while using jet pack move up to 2 spaces